Flight model overhaul, part 2 [Landinar devblog]

November 9, 2018
By Ryanne

In our previous devblog we talked about some of the changes we had in mind for the flight model overhaul. In case you’ve missed our announcement, our Propulsion Update will launch on November 20th. Check out this devblog for more detailed information!

Read More

Flight model overhaul, part 1 [Landinar devblog]

October 5, 2018
By Ryanne

Landinar: Into the Void has been out for a few weeks, and while the team has been working hard on fixing bugs and issues, we’ve also been looking towards the future. Hearing all your feedback has been a great way for us to pinpoint which way to head next during early access. The next months […]

Read More

Landinar: Into the Void [Early Access FAQ]

September 3, 2018
By Ryanne

Landinar: Into the Void will hit Steam Early Access on September 18 2018! For your convenience (and ours) we have compiled a series of frequently asked questions down below. You can also join us on Discord if your question is not answered on this page.

Read More

Encounter system [Landinar devblog]

June 13, 2018
By Ryanne

In Landinar: Into the Void we have created a vast open world for the player to explore. We filled it with space stations to visit, but there wasn’t much else to find in space. Our programmer Sipke shares how we started working on an encouter system to create a more lively world for the player.

Read More

Steam Store page and Discord server

April 26, 2018
By Ryanne

We are so happy to announce our Steam Store page for Landinar: Into the Void is live right now! Go put it on your wishlist! You can also join us on our Discord server. Hang out with us and keep up to date with all the latest Landinar news and updates.  

Read More

EGX Rezzed 2018 [Landinar devblog]

April 20, 2018
By Ryanne

Bringing Landinar: Into the Void to EGX Rezzed 2018 Last week the Convoy Games team headed off to London to present the demo for Landinar: Into the Void at EGX Rezzed 2018. Rezzed has always been kind to us and this year was no exception. In this week’s devblog we look back at Rezzed and […]

Read More

The Road Thusfar [Landinar devblog]

April 10, 2018
By Roy

The road to Landinar: Into The Void For a time the game we were working on after Convoy was known as “Project Spacepunk”. This game was a multiplayer heist-game, a single player squad management game, and following that a space fleet management game. Landinar: Into The Void is none of those and all of those. […]

Read More

New site!

March 16, 2018
By Roy

With the coming of our next game and the new season, we set out on new adventures and let go of the old ways. Among the old ways our “trés horrible” website design and replacing it by this great one by Leobite.

Read More