November 9, 2018
By Ryanne
In our previous devblog we talked about some of the changes we had in mind for the flight model overhaul. In case you’ve missed our announcement, our Propulsion Update will launch on November 20th. Check out this devblog for more detailed information!
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October 5, 2018
By Ryanne
Landinar: Into the Void has been out for a few weeks, and while the team has been working hard on fixing bugs and issues, we’ve also been looking towards the future. Hearing all your feedback has been a great way for us to pinpoint which way to head next during early access. The next months […]
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September 3, 2018
By Ryanne
Landinar: Into the Void will hit Steam Early Access on September 18 2018! For your convenience (and ours) we have compiled a series of frequently asked questions down below. You can also join us on Discord if your question is not answered on this page.
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June 13, 2018
By Ryanne
In Landinar: Into the Void we have created a vast open world for the player to explore. We filled it with space stations to visit, but there wasn’t much else to find in space. Our programmer Sipke shares how we started working on an encouter system to create a more lively world for the player.
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May 16, 2018
By Ryanne
With the Landinar: Into the Void Steam page going live, we have been focussing on our splash screen and character models. Join our 2D artist Roy on his journey of creating both.
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April 26, 2018
By Ryanne
We are so happy to announce our Steam Store pageĀ for Landinar: Into the Void is live right now! Go put it on your wishlist! You can also join us on our Discord server. Hang out with us and keep up to date with all the latest Landinar news and updates.
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April 20, 2018
By Ryanne
Bringing Landinar: Into the Void to EGX Rezzed 2018 Last week the Convoy Games team headed off to London to present the demo for Landinar: Into the Void at EGX Rezzed 2018. Rezzed has always been kind to us and this year was no exception. In this week’s devblog we look back at Rezzed and […]
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