Convoy Out now! Again?!

April 8, 2020
By Roy

We’ve gone and done it! Convoy, which came out 5 years ago on PC, finally made it to Switch, Xbox and Playstation 4! And the updates we’ve made to the game to get it running on the other platforms will also come to PC as well. So hopefully there’s something in there for you too! […]

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Rolling out on consoles april 8th!

March 25, 2020
By Roy

We’ve got a date people! There’s an endless list of things to do when it comes to preparing for a launch of a game, but it looks like we’re finally ready. Come April 8th, Convoy: A Tactical Roguelike will launch on Nintendo Switch, Playstation 4 and Xbox One! To celebrate, we’ve created this brand-new trailer […]

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Convoy is crash landing on consoles!

February 25, 2020
By Roy

We’re proud to announce that Convoy will soon launch on Playstation 4, Xbox One and Switch as ‘Convoy: a tactical roguelike’! The game that’s been available to the ‘Glorious PC Gaming Master Race’ for close to five years now will soon be rolling into the living room and onto your comfy couch. Convoy Games has […]

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Convoy Games is still alive!

January 8, 2020
By Roy

Many things have happened in the past half year, and here’s what we can share. After the launch of Landinar: Into the Void back in May of 2019 Convoy Games went through a tumultuous period. The game failed to meet expectations, both critically and financially. This put a lot of pressure on the team resulting […]

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State of the empire address

June 11, 2019
By Roy

This blog is about the wild ride we at Convoy Games have had for the past year, the periodwhen Landinar: into the void was in Early Access. For the players: This is also a post about why patches have been slow. In June last year we had been blissfully developing Landinar for nearly 3 years […]

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Flight model overhaul, part 2 [Landinar devblog]

November 9, 2018
By Ryanne

In our previous devblog we talked about some of the changes we had in mind for the flight model overhaul. In case you’ve missed our announcement, our Propulsion Update will launch on November 20th. Check out this devblog for more detailed information!

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Flight model overhaul, part 1 [Landinar devblog]

October 5, 2018
By Ryanne

Landinar: Into the Void has been out for a few weeks, and while the team has been working hard on fixing bugs and issues, we’ve also been looking towards the future. Hearing all your feedback has been a great way for us to pinpoint which way to head next during early access. The next months […]

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Landinar: Into the Void [Early Access FAQ]

September 3, 2018
By Ryanne

Landinar: Into the Void will hit Steam Early Access on September 18 2018! For your convenience (and ours) we have compiled a series of frequently asked questions down below. You can also join us on Discord if your question is not answered on this page.

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Encounter system [Landinar devblog]

June 13, 2018
By Ryanne

In Landinar: Into the Void we have created a vast open world for the player to explore. We filled it with space stations to visit, but there wasn’t much else to find in space. Our programmer Sipke shares how we started working on an encouter system to create a more lively world for the player.

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