Flight model overhaul, part 1 [Landinar devblog]

October 5, 2018
By Ryanne

Landinar: Into the Void has been out for a few weeks, and while the team has been working hard on fixing bugs and issues, we’ve also been looking towards the future. Hearing all your feedback has been a great way for us to pinpoint which way to head next during early access. The next months […]

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Encounter system [Landinar devblog]

June 13, 2018
By Ryanne

In Landinar: Into the Void we have created a vast open world for the player to explore. We filled it with space stations to visit, but there wasn’t much else to find in space. Our programmer Sipke shares how we started working on an encouter system to create a more lively world for the player.

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EGX Rezzed 2018 [Landinar devblog]

April 20, 2018
By Ryanne

Bringing Landinar: Into the Void to EGX Rezzed 2018 Last week the Convoy Games team headed off to London to present the demo for Landinar: Into the Void at EGX Rezzed 2018. Rezzed has always been kind to us and this year was no exception. In this week’s devblog we look back at Rezzed and […]

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The Road Thusfar [Landinar devblog]

April 10, 2018
By Roy

The road to Landinar: Into The Void For a time the game we were working on after Convoy was known as “Project Spacepunk”. This game was a multiplayer heist-game, a single player squad management game, and following that a space fleet management game. Landinar: Into The Void is none of those and all of those. […]

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